Particules
const particlesGeometry = new THREE.SphereGeometry(1, 32, 32);
Material
// Material
const particlesMaterial = new THREE.PointsMaterial({
size: 0.02, // Taille des particules
sizeAttenuation: true // Taille des particules en fonction de la distance
});
Points
const particles = new THREE.Points(particlesGeometry, particlesMaterial);
scene.add(particles);