Scene
- SpehreGeometry
- MeshStandardMaterial
Lumiere
AmbientLight
const ambientLight = new THREE.AmbientLight('#ffffff', 0.5)
scene.add(ambientLight)
DirectionalLight
const directionalLight = new THREE.DirectionalLight('#ffffff', 1.5)
directionalLight.position.set(3, 2, -8)
scene.add(directionalLight)